Thursday, May 19, 2005

Xbox360 GPU is not R520!! Sony is screwed.

Quoted from AnandTech:
“The R520, not the GPU in the upcoming Xbox 360 but rather the next-generation PC GPU, was running in an Intel PCIe system at ATI's booth“

According to AnandTech, ATI was demonstrating working R520 silicon behind closed doors at their booth at E3, and the system was running Remedy's upcoming title called Alan Wake, one of the Next-Gen titles (Xbox360, PS3) and the game wasn't running perfectly smoothly.

Although this came as quite a surprise for me, it also answered some questions I had in mind, specially the One concerning the mentioning of “Unified Shader Architecture” feature in Xbox 360 Specs.

Now it makes perfectly sense that Microsoft chose to include WGF (also known as DirectX 10) class GPU in its upcoming Console Xbox 360, which means that the Xbox 360 will contain a very advanced GPU that is more than a year away from being released for PCs, unless ATI surprised us and had Unified Shader Architecture in R520.
Also this means that Xbox 360 in terms of graphical power is way superior to PS3 which will contain the current Generation Shader Model 3.0 class GPU.

I don’t know if the Developers will exploit this feature from the beginning, but if they do Xbox 360 owners will be treated to Games with Picture Quality unmatched by any Platform (PS3 or PC) for more than 18 months till that type of GPU is available for PCs and PC Developers start releasing games for it.

I don’t know if Sony is aware of that, but apparently they’re screwed… Big time.

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